Neist

Full Name: Neist Alpero

Age: 22 years old (04/18 / 11.985)

Species: goat

Average height

Build: lean

Nationality: Pantakas

Powers: none

Character: sophisticated and arrogant, kind and shy in the absence of his friends Ydhee and Sylvia

He likes: studying, tennis, outdoor activities, Sylvia, Ydhee, flaunting her culture, anthropology and philosophy, refined things, precision, new experiences, balance.

Hates: the dull, the bullies, having to make decisions, having to expose yourself, the clingy people, the lifestyle of criminals

Bio:

Neist was born on the fourth day of the month of Bepineos in Viridia, son of the ranger Romi Alpero and the scion of the Matal family, Zephira Matal.

Neist was born on the day when flowers are celebrated, which is why his name derives from the flower Neistalis.

Two priestesses of the Church of Ahmari participate in his birth, coming from the medieval city of the same name, sent to help and bless the maternity of his mother Zephira, in a very special way.

His father Romi Alpero had been a great lover of nature and territory all his life. Born and raised in the postwar period on Eneida, a period of economic and industrial flowering, he felt the expansion of the city of Duxel as a nuisance to what he liked, pushing it towards the south of Eneida, in the border countries between the historic capital Viridia and the area of ​​the Reign of Ahmarì, remained rural as a way of life.

There Romi increased his experience and passion for the environment so much that he often lived in camping, exploring the surrounding areas alone. One day, going too far east, he ran into a guard of Ahmarì's knights with whom he established a friendly relationship, often meeting them again and not losing the opportunity to confront them so as to have more and more information on their role.

Seeing in the boy a promising forest expert and sharing his desire to keep away from modern society, they offered him to join them as a forester who would make sure to protect the area from intruders and to help any tourists and scholars passing through. Part of the task of these rangers, called the Milestones, is to maintain the delicate balance between the people of Ahmarì and the tribes of dinosaurs above the Gargato plateau, as well as to keep people away from the draconic ruins of the Steliatar tower.

Already intending to lead a life away from home, his parents and his two brothers, Romi accepted. He thus spent half his life in the woods and hills that separate Ahmarì from Viridia, making him the habits and customs of the place by converting to the Church of Ahmarì (of which thanks to training he managed to develop his latent Shurudi Flame).

Having become mature Romi is recognized as an actual Milestone stationed in the Lairi Woods northwest of Ahmarì.

One day during his daily patrol, hearing requests for help, he came across Zephira, a young goat daughter of the rich Matal family, a famous name in the construction industry. The girl was hiking with a group of friends in the mountains at the base of the Miur range and ended up carelessly getting lost.

Zephira, meeting another goat of the same breed, so rustic and strong, immediately fell in love with it.

Between the two, love at first sight broke out and, taken back to her group, Zephira decided to interrupt the journey that took the group of tourists around the world to return to visit Romi the next day, thanking him further and asking him to take her with him to the her wanderings and guide her. In order to continue meeting him she bought a house in the border village of Aprolle.

Romi later took Zephira to Ahmarì where they crowned their love. As immature as Zephira turned out to be a good housekeeper.

The union of the two, although she was not originally from the Pantakas islands, was sanctioned by the rite of Eternal Joy, a privilege usually reserved by the Church of Ahmarì towards those who are purebred (there are different "levels" of marriage given by the type of relationship, social class and the contribution given to the community. In the case of Romi and Zephira they did a lot of his service and the wealth of her family).

Wanting to have a child as soon as possible and make it grow in Viridia, the two spouses move: Romi could keep her role but this meant having to leave home often and for long periods to return to Ahmarì's kingdom to do her homework.

During the gestation period of the unborn child, Romi found himself in the middle of an important and difficult diplomatic negotiation caused by the dinosaurs' breach of the territorial limits in the Steliatar area.

He was able, thanks to the trust that the chieftains had in him, to bring peace, albeit at a high price: he was inflicted a deep wound in the back such that it could not be cured with the simple magical techniques of Ahmarì.

He was taken directly to the Viridia hospital, the same where Zephira was expecting their child. He was escorted by a whole procession of Ahmarì's priests and priestesses, in charge of his safety and keeping Romi's conditions stable.

Although Zephira did not know of her arrival, she perceived the presence and danger for her husband; the priests, after having brought Romi to her safety, went to her rooms to give her the news and assist her during her labor pains.

The great dismay and concern of her in turn of her was perceived by Romi, who recovered himself very quickly to be able to reach her during the birth.

Throughout the process the priests performed propitiatory and analgesic rites to help the young and proven mother, an exception to the custom of performing such rites only within Ahmarì.

At 4.00 AM on the fourth day of Bepineos, little Neist is born, among the celebrations of Ahmarì's entourage who extraordinarily perform the rite of Birth, usually reserved for Ahmarì's unborn children, convinced by the chief priest Melapaso, friend of Romi and grateful for his sacrifice during the undertaking.

Throughout Neist's early childhood his father goes to great lengths to spend as much time with the family as possible, continually going back and forth every day to Viridia, however little Neist grows up mainly with his mother, following his father with her on his more journeys. short and less dangerous.

This leads Neist to live halfway between life in the refined villa in Viridia and that in the woods, developing a certain confidence with living in the open air, however, having to grow up mainly with his mother without the presence of the father has the consequence of making Neist is a shy and shy boy.

At the will of both parents he is enrolled like the other children in the Maripadesian School of Viridia where he is shocked by having to deal with so many peers. The idea of ​​the parents was that to grow up ready for the future it was to live in a context as heterogeneous as possible.

Neist, feeling like a refuge with the other boys, takes refuge in books, becoming and discovering himself a model student, with a high capacity of attention and intelligence but still isolated from the rest of the other students.

One year she finds a green cockatoo named Sylvia as a classmate who stands out for her intelligence and energy and in an oral group exam she starts to compete with Neist, seeing in him the main obstacle to her excelling in the class. . Initially he carries on the competition by inertia by reciting what he already knew by heart, then he is forced to try hard to keep up with her but as the two go on they realize that where one of the two is lacking it is the other who fills in the gaps, helping and cooperating. This tandem challenge stimulates both of them to such an extent that they begin to play in this way even outside the exams, teasing each other and getting to know each other more and more.

Sylvia's natural kindness helps her to be patient about Neist's social awkwardness and the two form a bond of friendship that will last forever.

Sylvia is invited to Neist's house where Zephira meets Sylvia's stepmother, Marceline Theo and learns about her work as a beautician, remaining so enthusiastic that she wants to be friends with her at any cost.

Since childhood Neist had always played tennis with his mother in the personal field, being she too strongly passionate, so he takes Sylvia to play with him however Sylvia cannot avoid flying during the game, putting Neist in difficulty who reproaches her more. times without being able to prevent it.

With a new incorrect opponent, Neist manages to further improve his skills over time while the girl finds a new fun pastime with which to bond with him.

Since the relationship between the two is based on intellectual competition, Neist asks his father Romi to take him with him to have more experiences with which he can fight back and show off in general.

Seeing his grown son, Romi decides to take him with him on a mission above the Gargato plateau. For the first time Neist comes into contact with peoples of cultures different from his own and different degrees of civilization by meeting the tribes of dinosaurs isolated from the rest of the world.

Along the way Romi passes by Ahmarì so as to be able to introduce his son to his friend Malapaso who takes the young man in sympathy as well as affection, seeing him for the first time after the day of his birth. Neist is also impressed by the old sage, listening to his teachings and at the same time he learns from the indigenous people of the plateau, where he discovers the sound of the Scataromaro, a stringed instrument built from the worked vocal cords of hadrosaurs and used by some tribal chiefs.

For Neist these trips become like holidays that give him the opportunity to learn many things and to get to know his father better, who becomes a kind of hero for him.

Back at school, he always runs with Sylvia, so much so that people think there is something romantic between the two, even seeing that they hardly exchange words with the other kids, giving back the idea of ​​strong arrogance and arrogance (several times Sylvia is despised with the term " girl from Atrapa ").

Both of them come into the sights of Ydhee, a schoolmate, a very strong shark girl one year older than them who particularly dislikes them using every pretext to bully and beat them.

One day, no longer able to endure the oppression of the bully shark, the two rebel by responding to her beating, managing with difficulty to drive her away. A few hours later they accidentally see her, without her noticing them, as she is attacked by a group of thugs bigger than her and unable to tolerate that injustice so serious Sylvia drags Neist in defense of their old enemy, participating in the fight. Although all three remain heavily beaten they manage to remove the group of attackers.

From that moment Ydhee becomes their friend, having earned her respect and gratitude.

Her dominance and arrogance, which disappears in the presence of her new and only friends, leads Neist to a new interior change, becoming more confident and assertive, although this characteristic is mythologized a lot in the absence of the two.

Being Sylvia now with less free time due to her new little brother to take care of in her parents' house, Neist has many opportunities to be able to invite Ydhee to the family villa, where she is welcomed with open arms by her mother Zephira who takes a lot of sympathy. , reviewing part of her husband Romi's character in the rustic and grumpy square and would see her well as Neist's girlfriend, however the two seem to develop a relationship more of brotherly affection than anything else.

This new confidence in Neist leads him to show himself much more publicly, participating in the tennis team of his institute where, thanks to the practice made with the Sylvia shit, he becomes a champion. He also dedicates himself to music, specializing in the use of the harp, whose sound and way of use are very similar to those of the Scataromaro of the dinosaur tribes (being a tribal object whose construction is based on the use of dinosaur corpses themselves it is not possible to possess one other than for the tribal chiefs of the Gargato, whose arpeggio techniques pass directly from father to son).

He soon becomes a very popular student, entering the romantic attentions of many girls and boys at the institute. These attentions mainly cause him discomfort, making him again an evasive boy and always looking for quiet places to be able to disconnect from social interactions.

He continues his studies specializing in humanities such as philosophy and letters, soon entering the sympathies of his philosophy teacher, Torvoh Rackam with whom he begins to meet even outside the lessons to exchange ideas and opinions. Having traveled the whole world and having come into contact with many more exotic civilizations than his father Romi had known in his missions, this intellectual encounter gives Neist new lymph and energy, greatly influencing his way of arguing. This leads him every year to clash more and more with the old mentor Malapaso who expected that Neist, once he reached maturity, would join the ranks of the priests of the Church of Ahmarì.

The disappointment for Malapaso is so burning that it pushes him to put pressure on his friend Romi to convince Neist and "bring him back on the right path".

Arguing with his son one day Romi lets the request slip away, getting only to make Neist go into a rage, losing all respect for the priest and also to a large extent for his father.

She thus returns to Viridia for the last time, with the intention of no longer following her father to Ahmarì or to any other place, also supported by the words of Ydhee who did not appreciate the paternal absenteeism with which Neist in her life he had had to live together.

For Neist, a new chapter in his life opens for him lighter.

He throws himself headlong into study and sport, putting aside his studies of the occult and the vain attempts to develop his own magical arts.

Towards the others he becomes snooty if not with his friends Sylvia and Ydhee, with whom he always remains the same.

This being detached and fascinating at the same time leads him to have his first partners and experiences with the other sex, without ever bonding with them emotionally, preferring one-night stands and not believing in romantic love, feeling satisfied with the affection of her two friends (and perhaps protecting herself from the emotional unknown that a relationship ensues).

He makes a name for himself among his peers for being a womanizer and manipulator, although he is not in the least interested or actively seeking.

In a loving encounter with a hyena girl he has his first (and last) bisexual relationship in which he finds himself playing despite the passive part of her, which is why Ydhee has continued to tease him ever since.

One day Sylvia insists on convincing the two to take them to take the psychological test to be able to enter the new elite corps for the defense of the Pantakas islands where her father works, the Nova Pride self-defense corps.

Neist is very reluctant, but at the moment he has no career in mind and, knowing the freedom of jurisdiction that is provided to the Nova Pride teams, his arrogance is strongly stimulated, allowing himself to the Airing test by trusting his parrot friend.

Surprisingly, all three pass the test and are assigned to Squad 636, the same one which once belonged to the international terrorist Zack and the missing Lynn and Gillian.

Together the three take care of protecting and intervening in the cities of Duxel and Viridia as legalized vigilantes, equipped with the HAL Suit enhancement and flight technology.

Neist, although less decisive than his two companions, is the computer of the group and his strategies are usually the most effective: he is the balancing element of the characters of the other two.

Nonetheless, due to her ways, she gains the dislike of Squad 322, made up of the dragon Xor, the bear Nioh and her "brother" Orkel.

The three thus continue their lives between study, service and bourgeois life.

On the evening of 12 Fotolalte 12.008 dd: the three are in the Barrito disco in Viridia, when a thermonuclear explosion hits Duxel, bringing dismay to the whole world.

Distinguishing features: to prevent his hair from falling over his eyes, he always wears a bandana that he uses to play tennis